# Cat Ramp (Greek Island Village and Harbour)

Free 3D model of a cat ramp for a Greek island village game asset kit: a battened plank climbing from the lane to a wall head with a cushion on top.

- **URL:** https://3dassets.dev/assets/greek-island-village-and-harbour-cat-ramp-83429d6b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37120/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/greek-island-village-and-harbour-cat-ramp-83429d6b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 1,296 triangles, 1,134 vertices, 4 meshes, 4 materials, 3 textures
- **Size (m):** 0.64 × 1.222 × 3.08
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a cat ramp for a Greek island village game asset kit: a battened plank climbing from the lane to a wall head with a cushion on top. Dimensions 0.64 by 1.22 by 3.08 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 0.64 by 2.90 m ramp climbing 1.12 m to the wall head platform. No animal is modelled: the ramp is the prop. Static geometry. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37120/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CatRampGreekIslandVillageAndHarbour(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37120/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37120/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37120/v1/model.glb" alt="Cat Ramp (Greek Island Village and Harbour)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37120/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37120/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/greek-island-village-and-harbour-cat-ramp-83429d6b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.