# Bougainvillea Run (Greek Island Village and Harbour)

Free 3D model of a bougainvillea trained on a wall for a Greek island village game asset kit: a woody stem, a fan of shoots and a mass of magenta bracts.

- **URL:** https://3dassets.dev/assets/greek-island-village-and-harbour-bougainvillea-run-91a5168c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37093/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/greek-island-village-and-harbour-bougainvillea-run-91a5168c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 5,382 triangles, 14,536 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 3.557 × 2.681 × 1.027
- **Animations:** none
- **File size:** 0.27 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a bougainvillea trained on a wall for a Greek island village game asset kit: a woody stem, a fan of shoots and a mass of magenta bracts. Dimensions 3.56 by 2.68 by 1.03 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 3.60 m run reaching 2.60 m, with the wall face at Z = 0 and all the growth on the +Z side, so it hangs on a whitewashed facade or a courtyard wall. The bracts and leaves are batched as two meshes and are static: flexible growth needs a joint per element and one rigid node transform cannot give it. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37093/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BougainvilleaRunGreekIslandVillageAndHarbour(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37093/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37093/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37093/v1/model.glb" alt="Bougainvillea Run (Greek Island Village and Harbour)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37093/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37093/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/greek-island-village-and-harbour-bougainvillea-run-91a5168c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.