# Bell Wall With Bell (Greek Island Village and Harbour)

Free 3D model of a whitewashed bell wall for a Greek island village game asset kit: an arched opening with a hung bronze bell that swings.

- **URL:** https://3dassets.dev/assets/greek-island-village-and-harbour-bell-wall-with-bell-f5bf5f78
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37074/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/greek-island-village-and-harbour-bell-wall-with-bell-f5bf5f78
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 1,886 triangles, 1,915 vertices, 5 meshes, 4 materials, 2 textures
- **Size (m):** 2.54 × 4.233 × 0.54
- **Animations:** ring
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a whitewashed bell wall for a Greek island village game asset kit: an arched opening with a hung bronze bell that swings. Dimensions 2.54 by 4.23 by 0.54 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: bell at (0.00, 3.52, 0.00) m. A 2.54 m wide wall standing 4.12 m to the finial, 0.38 m thick, with the bell hung on an iron pin across the arch. It stands on a chapel gable or on its own on a terrace. The finial is a plain ball and no inscription or figure is modelled. The bell swings. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Rigid node-transform clips: ring. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37074/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function BellWallWithBellGreekIslandVillageAndHarbour(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37074/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37074/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37074/v1/model.glb" alt="Bell Wall With Bell (Greek Island Village and Harbour)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37074/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37074/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/greek-island-village-and-harbour-bell-wall-with-bell-f5bf5f78 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.