# Barrel Vault Roof Block (Greek Island Village and Harbour)

Free 3D model of a barrel vaulted whitewashed block for a Greek island village game asset kit: arched roof, blue shutters and a round light in the vault head.

- **URL:** https://3dassets.dev/assets/greek-island-village-and-harbour-barrel-vault-roof-blo-1e1a3417
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37066/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/greek-island-village-and-harbour-barrel-vault-roof-blo-1e1a3417
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Modular, Animated
- **Geometry:** 2,468 triangles, 2,545 vertices, 10 meshes, 5 materials, 2 textures
- **Size (m):** 4.08 × 4.09 × 4.385
- **Animations:** door-open, door-close, shutter-open, shutter-close
- **File size:** 0.11 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a barrel vaulted whitewashed block for a Greek island village game asset kit: arched roof, blue shutters and a round light in the vault head. Dimensions 4.08 by 4.09 by 4.38 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door at (-1.21, 0.00, 2.05) m; shutter-0-left at (0.56, 1.75, 2.08) m; shutter-0-right at (1.64, 1.75, 2.08) m. Connectors: left (block) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (block) at (2.00, 0.00, 0.00) facing (1, 0, 0). Single storey block 4.00 by 4.00 m, 3.00 m to the springing and 4.05 m to the crown of the vault, with the arched ends facing the lane. It butts onto the cube blocks on the same side ports at the same 4 m spacing. The door and the shutters swing. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Rigid node-transform clips: door-open, door-close, shutter-open and shutter-close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37066/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function BarrelVaultRoofBlockGreekIslandVillageAndHarbour(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37066/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37066/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37066/v1/model.glb" alt="Barrel Vault Roof Block (Greek Island Village and Harbour)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37066/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37066/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/greek-island-village-and-harbour-barrel-vault-roof-blo-1e1a3417 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.