# Rough Ground Tile (Golf Course and Clubhouse)

A 6 m square of unmown rough: longer grass, low tussocks and lighter seed heads, ported on the same four edges as the fairway tile so the two mix in one grid.

- **URL:** https://3dassets.dev/assets/golf-course-and-clubhouse-rough-ground-tile-f86375c7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33464/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/golf-course-and-clubhouse-rough-ground-tile-f86375c7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Stylized, Modular, Exterior
- **Geometry:** 732 triangles, 2,196 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 6 × 0.406 × 6
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 6 m square of unmown rough: longer grass, low tussocks and lighter seed heads, ported on the same four edges as the fairway tile so the two mix in one grid. Dimensions 6.00 by 0.41 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (ground) at (0.00, 0.00, -3.00) facing (0, 0, -1); south (ground) at (0.00, 0.00, 3.00) facing (0, 0, 1); east (ground) at (3.00, 0.00, 0.00) facing (1, 0, 0); west (ground) at (-3.00, 0.00, 0.00) facing (-1, 0, 0). Fairway low-poly palette: mown green, rough green, bunker sand, hazard water, timber, white, charcoal and clay red. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33464/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RoughGroundTileGolfCourseAndClubhouse(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33464/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33464/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33464/v1/model.glb" alt="Rough Ground Tile (Golf Course and Clubhouse)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33464/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33464/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/golf-course-and-clubhouse-rough-ground-tile-f86375c7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.