# Tyre Wall Barrier Corner (Go Kart Track and Pit Lane)

The tyre wall turned through ninety degrees: two 2 m arms of three courses meeting at a knuckle tyre, with the yellow strap board carried round both faces and a steel post at each open end. Barrier ports on both arms.

- **URL:** https://3dassets.dev/assets/go-kart-track-and-pit-lane-tyre-wall-barrier-corner-2f8df43e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34338/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/go-kart-track-and-pit-lane-tyre-wall-barrier-corner-2f8df43e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Modular, Exterior
- **Geometry:** 720 triangles, 2,160 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 2.44 × 0.78 × 2.44
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The tyre wall turned through ninety degrees: two 2 m arms of three courses meeting at a knuckle tyre, with the yellow strap board carried round both faces and a steel post at each open end. Barrier ports on both arms. Overall 2.440 x 0.780 x 2.440 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Functional variant of tyre-wall-barrier-section. Connectors: start (barrier), end (barrier). Go Kart Track and Pit Lane / karting-lp-v1: faceted grey tarmac and concrete, brushed steel, charcoal rubber, pea gravel and three painted accents in red, blue and yellow, with embedded procedural concrete maps and no custom shaders. Liveries, numbers, boards and signage are invented for this pack and copy no real series, circuit or manufacturer. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34338/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TyreWallBarrierCornerGoKartTrackAndPitLane(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34338/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34338/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34338/v1/model.glb" alt="Tyre Wall Barrier Corner (Go Kart Track and Pit Lane)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34338/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34338/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/go-kart-track-and-pit-lane-tyre-wall-barrier-corner-2f8df43e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.