# Trophy Set (Go Kart Track and Pit Lane)

Set of three trophies on a presentation tray: a gold, a silver and a bronze cup on stepped plinths, the tallest 0.65 m, each with two handles. Blank castings with no engraving, ready to stand on a podium or a reception counter.

- **URL:** https://3dassets.dev/assets/go-kart-track-and-pit-lane-trophy-set-7acab0eb
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34367/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/go-kart-track-and-pit-lane-trophy-set-7acab0eb
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior
- **Geometry:** 840 triangles, 2,520 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 1.034 × 0.59 × 0.44
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Set of three trophies on a presentation tray: a gold, a silver and a bronze cup on stepped plinths, the tallest 0.65 m, each with two handles. Blank castings with no engraving, ready to stand on a podium or a reception counter. Overall 1.034 x 0.590 x 0.440 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Go Kart Track and Pit Lane / karting-lp-v1: faceted grey tarmac and concrete, brushed steel, charcoal rubber, pea gravel and three painted accents in red, blue and yellow, with embedded procedural concrete maps and no custom shaders. Liveries, numbers, boards and signage are invented for this pack and copy no real series, circuit or manufacturer. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34367/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TrophySetGoKartTrackAndPitLane(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34367/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34367/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34367/v1/model.glb" alt="Trophy Set (Go Kart Track and Pit Lane)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34367/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34367/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/go-kart-track-and-pit-lane-trophy-set-7acab0eb · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.