# Race Control Tower (Go Kart Track and Pit Lane)

Two storey race control: a 3.6 m concrete base with a door and a louvre band, an external stair with a yellow rail, and a glazed control box above it overhanging the pit lane, with a roof rail, a mast and a results board on its front.

- **URL:** https://3dassets.dev/assets/go-kart-track-and-pit-lane-race-control-tower-6eb27229
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34355/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/go-kart-track-and-pit-lane-race-control-tower-6eb27229
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 420 triangles, 1,260 vertices, 6 meshes, 6 materials, 1 textures
- **Size (m):** 5.2 × 9.12 × 3.82
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Two storey race control: a 3.6 m concrete base with a door and a louvre band, an external stair with a yellow rail, and a glazed control box above it overhanging the pit lane, with a roof rail, a mast and a results board on its front. Overall 5.200 x 9.120 x 3.820 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Go Kart Track and Pit Lane / karting-lp-v1: faceted grey tarmac and concrete, brushed steel, charcoal rubber, pea gravel and three painted accents in red, blue and yellow, with embedded procedural concrete maps and no custom shaders. Liveries, numbers, boards and signage are invented for this pack and copy no real series, circuit or manufacturer. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34355/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RaceControlTowerGoKartTrackAndPitLane(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34355/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34355/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34355/v1/model.glb" alt="Race Control Tower (Go Kart Track and Pit Lane)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34355/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34355/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/go-kart-track-and-pit-lane-race-control-tower-6eb27229 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.