# Paddock Apron Tile (Go Kart Track and Pit Lane)

Plain poured concrete apron on the same 8 m ground module, its slab scored into four bays by expansion joints. The unmarked companion to the pit lane tile, for paddock, garage forecourt and parking ground. Four ground ports.

- **URL:** https://3dassets.dev/assets/go-kart-track-and-pit-lane-paddock-apron-tile-7911ab28
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34347/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/go-kart-track-and-pit-lane-paddock-apron-tile-7911ab28
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Modular, Exterior
- **Geometry:** 96 triangles, 288 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 8 × 0.137 × 8
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Plain poured concrete apron on the same 8 m ground module, its slab scored into four bays by expansion joints. The unmarked companion to the pit lane tile, for paddock, garage forecourt and parking ground. Four ground ports. Overall 8.000 x 0.137 x 8.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Functional variant of pit-lane-tile. Connectors: north (ground), east (ground), south (ground), west (ground). Go Kart Track and Pit Lane / karting-lp-v1: faceted grey tarmac and concrete, brushed steel, charcoal rubber, pea gravel and three painted accents in red, blue and yellow, with embedded procedural concrete maps and no custom shaders. Liveries, numbers, boards and signage are invented for this pack and copy no real series, circuit or manufacturer. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34347/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PaddockApronTileGoKartTrackAndPitLane(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34347/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34347/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34347/v1/model.glb" alt="Paddock Apron Tile (Go Kart Track and Pit Lane)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34347/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34347/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/go-kart-track-and-pit-lane-paddock-apron-tile-7911ab28 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.