# Fuel and Charging Station (Go Kart Track and Pit Lane)

Bunded refuelling and charging point on a kerbed concrete plinth: a red fuel cabinet with a nozzle on its hose, a blue charge post with two leads and a canopy plate, and a fire point. Hoses and leads are modelled solid and do not move.

- **URL:** https://3dassets.dev/assets/go-kart-track-and-pit-lane-fuel-and-charging-station-d8de4028
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34352/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/go-kart-track-and-pit-lane-fuel-and-charging-station-d8de4028
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 204 triangles, 612 vertices, 6 meshes, 6 materials, 1 textures
- **Size (m):** 3.2 × 1.9 × 2
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Bunded refuelling and charging point on a kerbed concrete plinth: a red fuel cabinet with a nozzle on its hose, a blue charge post with two leads and a canopy plate, and a fire point. Hoses and leads are modelled solid and do not move. Overall 3.200 x 1.900 x 2.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Go Kart Track and Pit Lane / karting-lp-v1: faceted grey tarmac and concrete, brushed steel, charcoal rubber, pea gravel and three painted accents in red, blue and yellow, with embedded procedural concrete maps and no custom shaders. Liveries, numbers, boards and signage are invented for this pack and copy no real series, circuit or manufacturer. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34352/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FuelAndChargingStationGoKartTrackAndPitLane(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34352/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34352/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34352/v1/model.glb" alt="Fuel and Charging Station (Go Kart Track and Pit Lane)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34352/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34352/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/go-kart-track-and-pit-lane-fuel-and-charging-station-d8de4028 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.