# Wooden Shaping Block (Glassblowing Studio and Gallery)

Hollow wet-wood shaping block with a concave working cavity and side handle.

- **URL:** https://3dassets.dev/assets/glassblowing-studio-and-gallery-wooden-shaping-block-4c5002ec
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29594/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/glassblowing-studio-and-gallery-wooden-shaping-block-4c5002ec
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic
- **Geometry:** 624 triangles, 576 vertices, 1 meshes, 1 materials, 0 textures
- **Size (m):** 0.64 × 0.17 × 0.32
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Hollow wet-wood shaping block with a concave working cavity and side handle. Dimensions 0.64 × 0.17 × 0.32 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Oxidized iron, orange firebrick and amber glass. Transparent materials use ordinary glTF transmission and may appear opaque in some viewers. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29594/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WoodenShapingBlockGlassblowingStudioAndGallery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29594/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29594/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29594/v1/model.glb" alt="Wooden Shaping Block (Glassblowing Studio and Gallery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29594/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29594/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/glassblowing-studio-and-gallery-wooden-shaping-block-4c5002ec · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.