# Melting Furnace (Glassblowing Studio and Gallery)

Insulated melting furnace with a deep round firebrick mouth, recessed glowing chamber, loading ledge, burner fittings and bolted steel support frame. Static glow, no heat simulation.

- **URL:** https://3dassets.dev/assets/glassblowing-studio-and-gallery-melting-furnace-3d9df309
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29583/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/glassblowing-studio-and-gallery-melting-furnace-3d9df309
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic
- **Geometry:** 12,860 triangles, 9,094 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 1.955 × 2.125 × 2.005
- **Animations:** none
- **File size:** 0.22 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Insulated melting furnace with a deep round firebrick mouth, recessed glowing chamber, loading ledge, burner fittings and bolted steel support frame. Static glow, no heat simulation. Dimensions 1.96 × 2.13 × 2.00 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Oxidized iron, orange firebrick and amber glass. Transparent materials use ordinary glTF transmission and may appear opaque in some viewers. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29583/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MeltingFurnaceGlassblowingStudioAndGallery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29583/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29583/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29583/v1/model.glb" alt="Melting Furnace (Glassblowing Studio and Gallery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29583/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29583/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/glassblowing-studio-and-gallery-melting-furnace-3d9df309 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.