# Furnace Door Tool (Glassblowing Studio and Gallery)

Long furnace door hook with a bent working end and timber cross grip, upright storage orientation.

- **URL:** https://3dassets.dev/assets/glassblowing-studio-and-gallery-furnace-door-tool-12e53304
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29603/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/glassblowing-studio-and-gallery-furnace-door-tool-12e53304
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic
- **Geometry:** 144 triangles, 117 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.26 × 1.34 × 0.044
- **Animations:** none
- **File size:** 0.00 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Long furnace door hook with a bent working end and timber cross grip, upright storage orientation. Dimensions 0.26 × 1.34 × 0.04 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Oxidized iron, orange firebrick and amber glass. Transparent materials use ordinary glTF transmission and may appear opaque in some viewers. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29603/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FurnaceDoorToolGlassblowingStudioAndGallery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29603/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29603/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29603/v1/model.glb" alt="Furnace Door Tool (Glassblowing Studio and Gallery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29603/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29603/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/glassblowing-studio-and-gallery-furnace-door-tool-12e53304 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.