# Weekly shop unpacked (Food, Fresh Produce and Groceries)

A full grocery shop set out as if just unpacked: carrier bags and a produce tray at the back, the chilled run of milk, eggs, butter, cheese, yoghurt, bacon and salmon along one side, tins, jars and bottles ranked in the middle, and bread, cereal, pasta, rice, flour, sugar and...

- **URL:** https://3dassets.dev/assets/fresh-produce-and-groceries-weekly-shop-unpacked-25462abc
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/24461/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fresh-produce-and-groceries-weekly-shop-unpacked-25462abc
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 67,190 triangles, 144,553 vertices, 120 meshes, 8 materials, 0 textures
- **Size (m):** 1.916 × 0.433 × 1.74
- **Animations:** none
- **File size:** 2.55 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A full grocery shop set out as if just unpacked: carrier bags and a produce tray at the back, the chilled run of milk, eggs, butter, cheese, yoghurt, bacon and salmon along one side, tins, jars and bottles ranked in the middle, and bread, cereal, pasta, rice, flour, sugar and crisps across the front. Static layout; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24461/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WeeklyShopUnpackedFoodFreshProduceAndGroceries(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/24461/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/24461/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/24461/v1/model.glb" alt="Weekly shop unpacked (Food, Fresh Produce and Groceries)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/24461/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/24461/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fresh-produce-and-groceries-weekly-shop-unpacked-25462abc · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.