# Watermelon Wedge (Food, Fresh Produce and Groceries)

Long watermelon wedge resting on its rind, built as three radial layers of green rind, white pith and red flesh with dark pips set into both cut faces.

- **URL:** https://3dassets.dev/assets/fresh-produce-and-groceries-watermelon-wedge-e2b85d5f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/24344/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fresh-produce-and-groceries-watermelon-wedge-e2b85d5f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Food & Drink
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 3,306 triangles, 9,918 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.3 × 0.115 × 0.09
- **Animations:** none
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Long watermelon wedge resting on its rind, built as three radial layers of green rind, white pith and red flesh with dark pips set into both cut faces. Overall 0.300 by 0.115 by 0.090 m (X by Y by Z). Metre units, +Y up, the display side toward +Z, resting on y=0. 300 mm long; the flat cut faces look toward +Z and -Z. Static geometry; no rig, collision or navigation data. No brand marks or printed text.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24344/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WatermelonWedgeFoodFreshProduceAndGroceries(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/24344/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/24344/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/24344/v1/model.glb" alt="Watermelon Wedge (Food, Fresh Produce and Groceries)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/24344/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/24344/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fresh-produce-and-groceries-watermelon-wedge-e2b85d5f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.