# Compact Sidearm Pistol (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: an original compact pistol with a polymer frame, a detachable magazine and a slide that cycles. Animated open and close.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-weapon-sidearm-pistol-afb8da46
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32654/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-weapon-sidearm-pistol-afb8da46
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Post-apocalyptic, Realistic, Exterior, Animated
- **Geometry:** 3,536 triangles, 2,639 vertices, 7 meshes, 3 materials, 0 textures
- **Size (m):** 0.06 × 0.205 × 0.195
- **Animations:** magazine-open, magazine-close, slide-open, slide-close
- **File size:** 0.07 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A compact striker fired pistol of original design: a polymer frame with a checkered grip and an accessory rail, a machined slide with two rear serration groups and a shallow ejection port, three dot iron sights and a detachable magazine that drops out of the grip well. Dimensions 0.06 × 0.20 × 0.20 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Rigid node-transform clips magazine-open, magazine-close, slide-open, slide-close turn named nodes on their own pivots. No skinning, no skeleton, no skin weighting, no collision or navigation data. The trigger, the takedown lever and the striker are modelled but static; only the magazine and the slide move.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32654/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function CompactSidearmPistolFPSSurvivalForestOutpost(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32654/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32654/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32654/v1/model.glb" alt="Compact Sidearm Pistol (FPS Survival Forest Outpost)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32654/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32654/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-weapon-sidearm-pistol-afb8da46 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.