# Improvised Scrap Rifle (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: an original improvised rifle built from pipe, plate and a plank stock, with a taped magazine, a moving bolt and iron sights.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-weapon-scrap-rifle-b357ed81
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32652/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-weapon-scrap-rifle-b357ed81
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Post-apocalyptic, Realistic, Exterior, Animated
- **Geometry:** 2,626 triangles, 2,078 vertices, 8 meshes, 5 materials, 1 textures
- **Size (m):** 0.122 × 0.305 × 1.236
- **Animations:** magazine-open, magazine-close, bolt-open, bolt-close
- **File size:** 0.09 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A rifle built in the camp out of what came to hand: a steel pipe barrel clamped into a folded plate receiver on a rough pine plank stock, bound with wire and tape at three points, with a hand bent bolt handle, a taped box magazine in a plate well and iron sights filed from strip. Dimensions 0.12 × 0.30 × 1.24 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Rigid node-transform clips magazine-open, magazine-close, bolt-open, bolt-close turn named nodes on their own pivots. No skinning, no skeleton, no skin weighting, no collision or navigation data. The wire bindings, the tape and the trigger are static geometry; only the magazine and the bolt move.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32652/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ImprovisedScrapRifleFPSSurvivalForestOutpost(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32652/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32652/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32652/v1/model.glb" alt="Improvised Scrap Rifle (FPS Survival Forest Outpost)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32652/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32652/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-weapon-scrap-rifle-b357ed81 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.