# Scavenged Recurve Bow (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a 1.5 m recurve bow with a leather wrapped grip, an arrow rest and three arrows in a leather quiver.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-weapon-recurve-bow-5c7b8abf
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32656/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-weapon-recurve-bow-5c7b8abf
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Post-apocalyptic, Realistic, Exterior
- **Geometry:** 972 triangles, 842 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 0.297 × 1.463 × 0.407
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A 1.5 m recurve bow: laminated limbs curving away at the tips, a leather wrapped riser with a filed arrow rest, and a linen string. Three fletched arrows stand in a leather quiver leaned against the lower limb. Dimensions 0.30 × 1.46 × 0.41 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data. The string is a straight run of geometry and the limbs do not flex: there is no draw pose and no clip on this model.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32656/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ScavengedRecurveBowFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32656/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32656/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32656/v1/model.glb" alt="Scavenged Recurve Bow (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32656/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32656/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-weapon-recurve-bow-5c7b8abf · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.