# Marksman Rifle and Bipod (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: an original long bolt action marksman rifle with a scope, a folded bipod, a detachable magazine and a working bolt. Animated open and close.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-weapon-marksman-rifle-e20c7bc2
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32655/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-weapon-marksman-rifle-e20c7bc2
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Post-apocalyptic, Realistic, Exterior, Animated
- **Geometry:** 6,068 triangles, 5,330 vertices, 8 meshes, 5 materials, 0 textures
- **Size (m):** 0.155 × 0.344 × 1.379
- **Animations:** magazine-open, magazine-close, bolt-open, bolt-close
- **File size:** 0.12 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A long range bolt action of original design: a heavy fluted barrel with a muzzle brake in an aluminium chassis, a thumbhole stock with an adjustable cheek piece, a scope on high rings with a lit blue reticle glow in the ocular, a folded bipod under the fore end, a detachable box magazine and a bolt with a round knob that runs back on its own pivot. Dimensions 0.15 × 0.34 × 1.38 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Rigid node-transform clips magazine-open, magazine-close, bolt-open, bolt-close turn named nodes on their own pivots. No skinning, no skeleton, no skin weighting, no collision or navigation data. The bipod is modelled folded and does not deploy, and the cheek piece does not slide; only the magazine and the bolt move.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32655/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function MarksmanRifleAndBipodFPSSurvivalForestOutpost(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32655/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32655/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32655/v1/model.glb" alt="Marksman Rifle and Bipod (FPS Survival Forest Outpost)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32655/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32655/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-weapon-marksman-rifle-e20c7bc2 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.