# Water Purifier Still (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a scrap water purifier with a settling tank, a filter column, pipework and a lit blue readout with a green ready lamp.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-water-purifier-b566db3e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32626/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-water-purifier-b566db3e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Post-apocalyptic, Realistic, Exterior
- **Geometry:** 3,338 triangles, 3,062 vertices, 8 meshes, 8 materials, 2 textures
- **Size (m):** 1.283 × 1.78 × 1.14
- **Animations:** none
- **File size:** 0.42 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A scrap built water purifier on a cast pad: a 1.7 m settling tank banded with two hoops and fitted with a sight glass, a filter column beside it, a hose from the intake and a cross pipe to the outlet. The control box carries a lit blue readout and a green ready lamp, with a collecting can under the tap. Dimensions 1.28 × 1.78 × 1.14 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32626/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WaterPurifierStillFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32626/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32626/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32626/v1/model.glb" alt="Water Purifier Still (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32626/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32626/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-water-purifier-b566db3e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.