# Corrugated Wall Bay 4 m (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a modular corrugated steel wall bay, 4 m wide and 3.5 m high, with a connector port at each end.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-wall-bay-corrugated-10ebe840
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32605/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-wall-bay-corrugated-10ebe840
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Post-apocalyptic, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 7,850 triangles, 8,124 vertices, 6 meshes, 6 materials, 2 textures
- **Size (m):** 4 × 3.526 × 0.52
- **Animations:** none
- **File size:** 0.54 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A corrugated steel wall bay for the station kit: a 4 m by 3.5 m frame 0.28 m thick clad both sides in fluted sheet that stands 22 mm proud of the studs, on a cast plinth with a rusted head rail. The pivot is on the grid origin, so bays run end to end and stack at a 3.72 m storey pitch over the floor deck. Dimensions 4.00 × 3.53 × 0.52 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32605/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CorrugatedWallBay4MFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32605/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32605/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32605/v1/model.glb" alt="Corrugated Wall Bay 4 m (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32605/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32605/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-wall-bay-corrugated-10ebe840 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.