# Signal Flare, Three Sticks (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: three flare sticks on the ground, one burning with a glowing amber head and a pool of light around it.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-signal-flare-c4560270
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32679/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-signal-flare-c4560270
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Post-apocalyptic, Realistic, Exterior
- **Geometry:** 480 triangles, 482 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.42 × 0.038 × 0.261
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

Three 0.26 m flare sticks dropped on the ground with their striker caps beside them; one is burning, its head glowing amber over a shallow emissive pool that reads as the light it casts on the ground. Emissive geometry is the light source here: there are no punctual lights in this pipeline. Dimensions 0.42 × 0.04 × 0.26 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data. The flame does not flicker and the smoke is not modelled, because this pipeline ships node transforms only.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32679/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SignalFlareThreeSticksFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32679/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32679/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32679/v1/model.glb" alt="Signal Flare, Three Sticks (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32679/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32679/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-signal-flare-c4560270 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.