# Sandbag Wall, Five Courses (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a stacked sandbag wall of five courses tapering to a firing step, with two picket posts and an ammunition can.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-sandbag-wall-5cbc0e55
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32640/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-sandbag-wall-5cbc0e55
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Post-apocalyptic, Realistic, Exterior
- **Geometry:** 6,496 triangles, 6,001 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 4.07 × 1.3 × 0.91
- **Animations:** none
- **File size:** 0.13 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A sandbag emplacement: five courses of filled bags laid in a staggered bond, tapering from eight bags to six so the top course reads as a firing step, with a steel picket at each end and an ammunition can dropped behind it. Dimensions 4.07 × 1.30 × 0.91 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32640/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SandbagWallFiveCoursesFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32640/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32640/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32640/v1/model.glb" alt="Sandbag Wall, Five Courses (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32640/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32640/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-sandbag-wall-5cbc0e55 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.