# Pitched Roof Bay 4 m (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a modular 4 m pitched roof bay in corroded corrugated sheet on pine purlins, with ports on all four edges.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-roof-slab-pitched-af6b032f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32616/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-roof-slab-pitched-af6b032f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Post-apocalyptic, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 4,220 triangles, 4,540 vertices, 4 meshes, 4 materials, 2 textures
- **Size (m):** 4 × 1.085 × 4.26
- **Animations:** none
- **File size:** 0.31 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

The pitched version of the roof bay: two 16 degree slopes of corroded corrugated sheet on four pine purlins, closed by a proud ridge cap and an eaves board on each side. Bays sit side by side along the ridge. Dimensions 4.00 × 1.09 × 4.26 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32616/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PitchedRoofBay4MFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32616/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32616/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32616/v1/model.glb" alt="Pitched Roof Bay 4 m (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32616/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32616/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-roof-slab-pitched-af6b032f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.