# Plate Carrier with Pouches (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a canvas plate carrier with a front plate, three magazine pouches, shoulder pads and a lit green marker light.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-plate-carrier-2ac4f423
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32665/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-plate-carrier-2ac4f423
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Post-apocalyptic, Realistic, Exterior
- **Geometry:** 2,808 triangles, 2,443 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 0.525 × 0.581 × 0.333
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A plate carrier standing on its own skirt: a canvas front panel over a steel plate, three magazine pouches with their flaps proud of the webbing, padded shoulder yokes, a back panel with a drag handle and a lit green marker light clipped at the shoulder. Dimensions 0.53 × 0.58 × 0.33 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32665/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PlateCarrierWithPouchesFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32665/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32665/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32665/v1/model.glb" alt="Plate Carrier with Pouches (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32665/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32665/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-plate-carrier-2ac4f423 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.