# Timber Lookout Tower 8.7 m (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a battered timber lookout tower 8.7 m tall with a railed platform, a fixed ladder and a lit roof over it.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-lookout-tower-6ec2904b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32617/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-lookout-tower-6ec2904b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Post-apocalyptic, Realistic, Exterior, Kit / Set
- **Geometry:** 16,002 triangles, 18,681 vertices, 8 meshes, 8 materials, 3 textures
- **Size (m):** 3.323 × 8.65 × 3.787
- **Animations:** none
- **File size:** 0.82 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A four legged timber lookout tower with a 2.7 m railed platform 5.6 m up, reached by an eighteen rung steel ladder on the back face. The legs rake outward to a splayed base, braced on both flanks; the platform is decked in chequer plate over a timber frame and screened waist high in steel sheet, with the rail left open over the ladder head. A shingled pyramid roof on four posts carries a lit work lamp on its underside. Dimensions 3.32 × 8.65 × 3.79 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data. The ladder, the rail and the roof are one static assembly; only the pack's doors, machinery and figures animate.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32617/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TimberLookoutTower87MFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32617/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32617/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32617/v1/model.glb" alt="Timber Lookout Tower 8.7 m (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32617/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32617/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-lookout-tower-6ec2904b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.