# Derelict Logging Truck (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: an 11 m logging truck loaded with nine trunks, with lit headlamps and marker lights, two opening cab doors and six rolling wheels. Animated open, close and wheel-roll.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-logging-truck-3bbb0ea7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32680/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-logging-truck-3bbb0ea7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Post-apocalyptic, Realistic, Exterior, Animated
- **Geometry:** 27,748 triangles, 25,116 vertices, 28 meshes, 9 materials, 1 textures
- **Size (m):** 3.292 × 3.087 × 10.059
- **Animations:** open, close, wheel-roll
- **File size:** 0.48 MB
- **Downloads:** 2
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A derelict logging truck 11 m long: a cab over the front axle with a raked screen, a barred grille, two lit headlamps, two exhaust stacks and a roof bar of lit amber markers, on a chassis carrying three bunks of raked stakes loaded with nine trunks. Both cab doors hinge on their front edge and all six wheels turn. Dimensions 3.29 × 3.09 × 10.06 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Rigid node-transform clips open, close, wheel-roll turn named nodes on their own pivots. No skinning, no skeleton, no skin weighting, no collision or navigation data. The steering, the suspension, the load straps and the bonnet are static: only the two cab doors and the six wheels move.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32680/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function DerelictLoggingTruckFPSSurvivalForestOutpost(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32680/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32680/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32680/v1/model.glb" alt="Derelict Logging Truck (FPS Survival Forest Outpost)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32680/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32680/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-logging-truck-3bbb0ea7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.