# Fuel Store Shed 2.5 m (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a small corrugated fuel store on a concrete pad with a hinged door and a lit red warning lamp. Animated open and close.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-fuel-shed-de138f49
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32621/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-fuel-shed-de138f49
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Post-apocalyptic, Realistic, Exterior, Animated
- **Geometry:** 5,304 triangles, 6,150 vertices, 9 meshes, 7 materials, 2 textures
- **Size (m):** 2.82 × 2.703 × 2.36
- **Animations:** open, close
- **File size:** 0.49 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A 2.5 m by 2 m fuel store on a raised concrete pad: a boxed steel frame clad in corrugated sheet on three sides under a rusted mono-pitch roof, with a hinged panel door on the +X face on a proud jamb, a pull handle and cam, a louvred vent in the back wall and a lit red warning lamp over the head. Dimensions 2.82 × 2.70 × 2.36 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Rigid node-transform clips open, close turn named nodes on their own pivots. No skinning, no skeleton, no skin weighting, no collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32621/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function FuelStoreShed25MFPSSurvivalForestOutpost(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32621/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32621/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32621/v1/model.glb" alt="Fuel Store Shed 2.5 m (FPS Survival Forest Outpost)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32621/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32621/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-fuel-shed-de138f49 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.