# Fortified forest outpost (FPS Survival Forest Outpost)

A free survival game scene: a fortified scavenger outpost in dense conifer forest around a half derelict research station. A ring of timber palisade and chain link closes a 28 by 20 metre compound, with a two leaf palisade gate on the south track under a lit red lamp and...

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-fortified-fo-e26da282-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32712/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-fortified-fo-e26da282-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Post-apocalyptic, Realistic, Kit / Set
- **Geometry:** 382,592 triangles, 356,926 vertices, 470 meshes, 16 materials, 3 textures
- **Size (m):** 47.546 × 15.19 × 37.565
- **Animations:** none
- **File size:** 7.84 MB
- **Downloads:** 4
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A free survival game scene: a fortified scavenger outpost in dense conifer forest around a half derelict research station. A ring of timber palisade and chain link closes a 28 by 20 metre compound, with a two leaf palisade gate on the south track under a lit red lamp and razor wire, punji stakes, a covered spike pit, a bear trap and a tripwire flare on the approach outside it. The station in the middle is built from the modular kit: two bays by two on the 4 m grid, two storeys of corrugated, concrete, window, boarded, door and roller shutter bays with a column in every corner, a deck and a stair flight between the storeys, and a flat roof carrying a solar array, a tracking dish and a legendary loot cache. In front of it the crafting yard is in use: the workbench with a carbine on it, the forge with its glowing firebox, the generator, the water purifier, the fuel drum rack, the drying rack and a steel locker, with the cooking fire and a campfire burning and a brazier going in a cut down drum. The lookout tower, the radio mast and the wind turbine give height at the back and a floodlight mast lights the yard. A pickup and a quad are parked inside. Loot is where a player would find it: four rarity caches, crates, an ammunition box, a lockbox, a medical kit, a pack, a plate carrier, a fuel can, scrap and ore. Eight figures are in play: the scavenger at the bench, the heavy on the gate, the scout on the tower with a marksman rifle beside her, the medic at the campfire, the trader by the container, a raider walking up the track, an infected in the trees and a wolf out in the forest. Static layout: the models keep their own clips, the scene adds none.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32712/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FortifiedForestOutpostFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32712/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32712/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32712/v1/model.glb" alt="Fortified forest outpost (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32712/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32712/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-fortified-fo-e26da282-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.