# Station Floor Slab 4 m (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a modular 4 m square concrete floor slab 0.22 m thick with a chequer deck plate, with ports on all four edges.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-floor-slab-f61a944d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32612/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-floor-slab-f61a944d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Post-apocalyptic, Realistic, Interior, Kit / Set, Modular
- **Geometry:** 5,368 triangles, 8,924 vertices, 4 meshes, 4 materials, 2 textures
- **Size (m):** 4.016 × 0.447 × 4.016
- **Animations:** none
- **File size:** 0.54 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A 4 m square concrete floor slab 0.22 m thick, with a deck plate laid proud of its top face and two rusted downstand beams under it. The pivot is on the grid origin and a port sits at the centre of each edge, so decks tile without a gap. Dimensions 4.02 × 0.45 × 4.02 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32612/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StationFloorSlab4MFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32612/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32612/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32612/v1/model.glb" alt="Station Floor Slab 4 m (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32612/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32612/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-floor-slab-f61a944d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.