# Four Head Floodlight Mast (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a 5.6 m floodlight mast with four lit heads on a cross bar, a guyed base and a switch box with a green lamp.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-floodlight-mast-98fcda0b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32696/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-floodlight-mast-98fcda0b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Post-apocalyptic, Realistic, Exterior
- **Geometry:** 6,070 triangles, 5,503 vertices, 6 meshes, 6 materials, 1 textures
- **Size (m):** 2.2 × 5.778 × 1.135
- **Animations:** none
- **File size:** 0.30 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A 5.6 m floodlight mast on a cast pad: a tapered tube braced by three struts, carrying a cross bar with four raked heads whose lenses are lit white, with a switch box at the foot showing a green lamp and a cable run up the mast. The lit lenses are the light source; there are no punctual lights in this pipeline, so add a real light in your engine if you need the ground lit. Dimensions 2.20 × 5.78 × 1.14 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32696/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FourHeadFloodlightMastFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32696/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32696/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32696/v1/model.glb" alt="Four Head Floodlight Mast (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32696/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32696/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-floodlight-mast-98fcda0b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.