# Forest Scout with Bow, Jointed (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a 1.81 m forest scout in a green hood and jerkin with a quiver of arrows and a recurve bow, built as a rigid jointed puppet. Animated idle, head-turn, arm-swing and weapon-raise.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-figure-scout-archer-39d4ea47
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32702/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-figure-scout-archer-39d4ea47
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Post-apocalyptic, Realistic, Exterior, Animated
- **Geometry:** 14,500 triangles, 11,429 vertices, 19 meshes, 5 materials, 1 textures
- **Size (m):** 0.591 × 1.844 × 1.16
- **Animations:** idle, head-turn, arm-swing, weapon-raise
- **File size:** 0.30 MB
- **Downloads:** 2
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A forest scout 1.81 m tall to the crown of the hood and lightly built, in a green hood with a peak and a shoulder cape over a canvas jerkin with chest pockets, a bandolier and a webbing belt of three pouches, and a leather quiver of four fletched arrows on a strap. She holds a recurve bow out in the left hand, with a wrapped riser, an arrow rest, string nocks and a linen string. The face is modelled: brow, nose, cheekbones, jaw, ears, eyes and mouth. Motion is rigid node transforms on parented joint nodes: the pelvis carries the head and both shoulders, each shoulder carries its forearm; the bow hangs on the left forearm rather than the right, because that is the hand a right handed archer holds it in. There is no skeleton, no skin weighting and no deformation anywhere. The fingers inside the mitt, the face, the hair and the clothing are solid, and the legs are static so the feet stay planted. Dimensions 0.59 × 1.84 × 1.16 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Rigid node-transform clips idle, head-turn, arm-swing, weapon-raise turn named nodes on their own pivots. No skinning, no skeleton, no skin weighting, no collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32702/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ForestScoutWithBowJointedFPSSurvivalForestOutpost(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32702/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32702/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32702/v1/model.glb" alt="Forest Scout with Bow, Jointed (FPS Survival Forest Outpost)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32702/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32702/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-figure-scout-archer-39d4ea47 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.