# Masked Raider, Jointed (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a 1.8 m masked raider in a respirator and hood with steel pauldrons and a machete, built as a rigid jointed puppet. Animated idle, head-turn, arm-swing and weapon-raise.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-figure-masked-raider-958f10e5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32700/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-figure-masked-raider-958f10e5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Post-apocalyptic, Realistic, Exterior, Animated
- **Geometry:** 13,976 triangles, 11,029 vertices, 18 meshes, 5 materials, 0 textures
- **Size (m):** 0.966 × 1.807 × 0.682
- **Animations:** idle, head-turn, arm-swing, weapon-raise
- **File size:** 0.25 MB
- **Downloads:** 2
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A masked raider 1.8 m tall leaning forward in leathers under a canvas hood, wearing a rubber respirator with twin cartridge filters, glass eye lenses and a head strap, a wrapped torso with a bandolier and a webbing belt of four pouches, a steel pauldron with a rolled edge on each shoulder, and a machete raised in the right hand with a riveted scale handle, a guard and a lanyard. The face is covered, so no eyes or mouth are modelled under the mask. Motion is rigid node transforms on parented joint nodes: the pelvis carries the head and both shoulders, each shoulder carries its forearm, and the right forearm carries the machete. There is no skeleton, no skin weighting and no deformation anywhere. The fingers inside the mitt, the face, the hair and the clothing are solid, and the legs are static so the feet stay planted. Dimensions 0.97 × 1.81 × 0.68 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Rigid node-transform clips idle, head-turn, arm-swing, weapon-raise turn named nodes on their own pivots. No skinning, no skeleton, no skin weighting, no collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32700/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function MaskedRaiderJointedFPSSurvivalForestOutpost(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32700/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32700/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32700/v1/model.glb" alt="Masked Raider, Jointed (FPS Survival Forest Outpost)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32700/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32700/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-figure-masked-raider-958f10e5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.