# Fallen Mossy Log 5.4 m (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a 5.4 m fallen conifer log with a sawn end, broken branch stubs, moss along the top and shed bark beside it.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-fallen-log-56e7e78a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32687/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-fallen-log-56e7e78a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Post-apocalyptic, Realistic, Exterior
- **Geometry:** 664 triangles, 672 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 5.417 × 0.979 × 1.345
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A 5.4 m fallen conifer lying on the forest floor: a tapered trunk with one sawn end, six broken branch stubs, seven patches of moss along the upper surface and four slabs of shed bark on the ground beside it. It reads as cover and as a firewood source. Dimensions 5.42 × 0.98 × 1.34 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32687/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FallenMossyLog54MFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32687/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32687/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32687/v1/model.glb" alt="Fallen Mossy Log 5.4 m (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32687/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32687/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-fallen-log-56e7e78a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.