# Extraction pad clearing (FPS Survival Forest Outpost)

A free survival game scene: the extraction pad in a forest clearing out from the outpost. A landed supply drop lies in the middle of the pad with its canopy spilled, lit by a floodlight mast and a campfire, screened from the track by a short chain link run with a gate in it...

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-extraction-pad-clearing-d8d8ed40
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32711/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-extraction-pad-clearing-d8d8ed40
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Post-apocalyptic, Realistic, Kit / Set
- **Geometry:** 208,556 triangles, 184,407 vertices, 301 meshes, 16 materials, 3 textures
- **Size (m):** 33.165 × 14.141 × 32.578
- **Animations:** none
- **File size:** 4.07 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A free survival game scene: the extraction pad in a forest clearing out from the outpost. A landed supply drop lies in the middle of the pad with its canopy spilled, lit by a floodlight mast and a campfire, screened from the track by a short chain link run with a gate in it and covered by a watch platform, a radio mast and a sandbag position. A generator and a fuel drum rack power the pad, a lean-to and an open container shelter the gear, and the ground carries loot caches, a crate, an ammunition box, a medical kit, a pack, a radio, a torch, a canteen and bandages. A quad is parked at the wire and a pickup waits out on the track, with razor wire, a bear trap and a tripwire flare on the approach. Four figures work the pad and a bloated infected watches from the treeline. Static layout: the models keep their own clips, the scene adds none.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32711/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ExtractionPadClearingFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32711/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32711/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32711/v1/model.glb" alt="Extraction pad clearing (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32711/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32711/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-extraction-pad-clearing-d8d8ed40 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.