# Infected Runner, Jointed (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a 1.59 m infected runner hunched forward in torn rags with glowing lesions and pale claws, built as a rigid jointed puppet. Animated idle, head-turn and arm-swing.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-creature-infected-runner-d6e26047
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32707/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-creature-infected-runner-d6e26047
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Post-apocalyptic, Realistic, Exterior, Horror, Animated
- **Geometry:** 12,564 triangles, 9,938 vertices, 17 meshes, 5 materials, 0 textures
- **Size (m):** 0.822 × 1.606 × 0.831
- **Animations:** idle, head-turn, arm-swing
- **File size:** 0.22 MB
- **Downloads:** 2
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

An infected runner 1.59 m as posed and 1.7 m if it stood up, hunched 24 degrees forward on bent knees, with sickly grey green flesh, torn rags hanging off the shoulders and hips, five glowing amber lesions across the back and shoulders, matted hair over a shaped skull with pale glowing eyes, and four claws on each hand. Both arms are thrown up and out. Motion is rigid node transforms on parented joint nodes: the pelvis carries the head and both shoulders, each shoulder carries its forearm; the claws ride the forearms, so an arm swing carries them. There is no skeleton, no skin weighting and no deformation anywhere. The fingers inside the mitt, the face, the hair and the clothing are solid, and the legs are static so the feet stay planted. Dimensions 0.82 × 1.61 × 0.83 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Rigid node-transform clips idle, head-turn, arm-swing turn named nodes on their own pivots. No skinning, no skeleton, no skin weighting, no collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32707/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function InfectedRunnerJointedFPSSurvivalForestOutpost(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32707/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32707/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32707/v1/model.glb" alt="Infected Runner, Jointed (FPS Survival Forest Outpost)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32707/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32707/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-creature-infected-runner-d6e26047 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.