# Forest Boar, Jointed (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a forest boar 1.71 m nose to tail with jointed legs, tusks, a snout, ears and a bristled back, built as a rigid jointed puppet. Animated idle and head-turn.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-creature-boar-2eae041a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32710/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-creature-boar-2eae041a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Animals
- **Tags:** Post-apocalyptic, Realistic, Exterior, Animated
- **Geometry:** 8,544 triangles, 6,889 vertices, 9 meshes, 3 materials, 0 textures
- **Size (m):** 0.602 × 1.112 × 1.681
- **Animations:** idle, head-turn
- **File size:** 0.16 MB
- **Downloads:** 3
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A forest boar 1.71 m nose to tail, 1.42 m nose to rump and 0.76 m at the shoulder: a heavy lofted barrel with a deep chest and haunches on four short static legs, each with a shoulder, a stifle, a hock and a three toed trotter. The head has a shaped skull with a brow ridge and cheeks, a blunt snout with a disc and nostrils, a heavy jaw, two pale tusks, two flopped ears and small dark eyes, and a ridge of thirteen bristles runs from the neck to the rump. The head is its own node at the base of the neck and the tail its own node at the rump, both parented to the body. Nothing deforms: the hide, the jaw and the trotters are solid. Dimensions 0.60 × 1.11 × 1.68 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Rigid node-transform clips idle, head-turn turn named nodes on their own pivots. No skinning, no skeleton, no skin weighting, no collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32710/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ForestBoarJointedFPSSurvivalForestOutpost(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32710/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32710/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32710/v1/model.glb" alt="Forest Boar, Jointed (FPS Survival Forest Outpost)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32710/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32710/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-creature-boar-2eae041a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.