# Station Corner Column 3.5 m (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a 0.46 m square concrete corner column 3.5 m tall, filling the square where two modular wall bays meet.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-corner-column-31b0d308
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32606/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-corner-column-31b0d308
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Post-apocalyptic, Realistic, Exterior, Kit / Set
- **Geometry:** 2,264 triangles, 2,384 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 0.66 × 3.5 × 0.66
- **Animations:** none
- **File size:** 0.23 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

The corner post of the station kit: a 0.46 m square concrete column 3.5 m tall on a spread base, with a rusted cap band and four external tie rods at its arrises. It is wider than the 0.28 m wall bays, so two runs stopping at each other's inner face meet inside it with nothing sharing a plane. Dimensions 0.66 × 3.50 × 0.66 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32606/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StationCornerColumn35MFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32606/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32606/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32606/v1/model.glb" alt="Station Corner Column 3.5 m (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32606/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32606/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-corner-column-31b0d308 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.