# Cooking Fire and Pot (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a stone ringed cooking fire with glowing embers, a timber tripod and a pot hanging over it, with a log seat.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-cooking-fire-56fa2805
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32636/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-cooking-fire-56fa2805
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Post-apocalyptic, Realistic, Exterior
- **Geometry:** 2,254 triangles, 1,936 vertices, 6 meshes, 6 materials, 2 textures
- **Size (m):** 1.931 × 1.675 × 2.319
- **Animations:** none
- **File size:** 0.27 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A cooking fire in a ring of fourteen set stones: five burning logs over a bed of amber embers, a timber tripod 1.5 m over it carrying a blackened pot on a chain hook, and a felled log rolled up as a seat. The emissive amber embers are the light source; there are no punctual lights in this pipeline. Dimensions 1.93 × 1.67 × 2.32 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data. The flame is static geometry: it glows but does not flicker, because a flicker is a material animation and this pipeline ships node transforms only.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32636/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CookingFireAndPotFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32636/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32636/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32636/v1/model.glb" alt="Cooking Fire and Pot (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32636/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32636/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-cooking-fire-56fa2805 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.