# Open Campfire with Embers (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: an open campfire ringed with eleven stones, six burning logs and a bed of glowing amber embers.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-campfire-9a18b153
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32698/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-campfire-9a18b153
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Post-apocalyptic, Realistic, Exterior
- **Geometry:** 604 triangles, 1,010 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 2.606 × 0.965 × 2.03
- **Animations:** none
- **File size:** 0.20 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

An open campfire 1.9 m across the stone ring: eleven set stones round six logs leaning into a bed of glowing amber embers, with three spare logs dropped outside the ring. Emissive geometry is the light source here. Dimensions 2.61 × 0.96 × 2.03 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data. The flame is static geometry: it glows but does not flicker, because this pipeline ships node transforms only.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32698/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function OpenCampfireWithEmbersFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32698/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32698/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32698/v1/model.glb" alt="Open Campfire with Embers (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32698/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32698/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-campfire-9a18b153 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.