# Boarded Barricade 1.9 m (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a barricade of six pine boards nailed across an opening on two stiles with a diagonal brace.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-barricade-boards-c76078d6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32649/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-barricade-boards-c76078d6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Post-apocalyptic, Realistic, Exterior
- **Geometry:** 2,656 triangles, 2,368 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 2 × 1.875 × 0.36
- **Animations:** none
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A hasty barricade: six pine boards of uneven length nailed across an opening 1.9 m wide and 1.9 m high, on two vertical stiles with a diagonal brace over them and fourteen nail heads standing proud. It fits the window and door bays of the station kit. Dimensions 2.00 × 1.88 × 0.36 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32649/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BoardedBarricade19MFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32649/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32649/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32649/v1/model.glb" alt="Boarded Barricade 1.9 m (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32649/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32649/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-barricade-boards-c76078d6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.