# External Frame Backpack (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a large external frame backpack with a bed roll lashed on top and a side pouch.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-backpack-frame-245da625
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32664/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-backpack-frame-245da625
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Post-apocalyptic, Realistic, Exterior
- **Geometry:** 2,640 triangles, 2,167 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.575 × 1.074 × 0.576
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

The framed version of the backpack: the same canvas body lashed to a tubular steel external frame with three cross bars, a bed roll strapped across the head and one side pouch. It stands on the frame foot. Dimensions 0.57 × 1.07 × 0.58 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32664/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ExternalFrameBackpackFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32664/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32664/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32664/v1/model.glb" alt="External Frame Backpack (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32664/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32664/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-backpack-frame-245da625 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.