# Kitchen base unit 800 (Fitted Kitchen and Bathroom Builder)

800 mm fitted kitchen base unit with an 18 mm carcass, recessed plinth, internal shelf and a pair of shaker doors on named hinge pivots.

- **URL:** https://3dassets.dev/assets/fitted-kitchen-and-bathroom-builder-base-800-94c922c3
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/9034/v2/model.glb
- **Download (counted):** https://3dassets.dev/download/fitted-kitchen-and-bathroom-builder-base-800-94c922c3
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Modular, Kit / Set
- **Geometry:** 1,000 triangles, 3,000 vertices, 7 meshes, 5 materials, 0 textures
- **Size (m):** 0.8 × 0.9 × 0.641
- **Animations:** open, close
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Fitted base unit on the stream grid: 870 mm overall on a 100 mm recessed plinth, 580 mm deep, with a 30 mm worktop that lifts the finished surface to 900 mm and overhangs the fronts by 15 mm. Two shaker doors hinged on their outer edges. One adjustable internal shelf. Measured extent 0.800 x 0.900 x 0.641 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: door-left, door-right. Connectors run-left and run-right of type base-run. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/9034/v2/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function KitchenBaseUnit800FittedKitchenAndBathroomBuilder(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/9034/v2/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/9034/v2/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/9034/v2/model.glb" alt="Kitchen base unit 800 (Fitted Kitchen and Bathroom Builder)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/9034/v2/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/9034/v2/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/fitted-kitchen-and-bathroom-builder-base-800-94c922c3 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.