# Kitchen four drawer base unit 600 (Fitted Kitchen and Bathroom Builder)

600 mm four drawer base unit: one shallow and three graduated deep drawer fronts, each a named node pivoted on its slide axis.

- **URL:** https://3dassets.dev/assets/fitted-kitchen-and-bathroom-builder-base-600-four-draw-241736e7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/17811/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fitted-kitchen-and-bathroom-builder-base-600-four-draw-241736e7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Modular, Kit / Set
- **Geometry:** 1,400 triangles, 4,200 vertices, 11 meshes, 5 materials, 0 textures
- **Size (m):** 0.6 × 0.9 × 0.641
- **Animations:** open, close
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Fitted base unit on the stream grid: 870 mm overall on a 100 mm recessed plinth, 580 mm deep, with a 30 mm worktop that lifts the finished surface to 900 mm and overhangs the fronts by 15 mm. Four drawer fronts of 140, 180, 200 and 220 mm, each named and pivoted on the slide axis. Measured extent 0.600 x 0.900 x 0.641 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: drawer-1, drawer-2, drawer-3, drawer-4. Connectors run-left and run-right of type base-run. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17811/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function KitchenFourDrawerBaseUnit600FittedKitchenAndBathroomBuilder(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/17811/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/17811/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/17811/v1/model.glb" alt="Kitchen four drawer base unit 600 (Fitted Kitchen and Bathroom Builder)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/17811/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/17811/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/fitted-kitchen-and-bathroom-builder-base-600-four-draw-241736e7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.