# Steel trawler midship section (Fish Market and Trawler Quay)

The 7 m midship of the same hull: parallel topsides with the boot topping and sheer stripe, bulwarks and capping rails both sides, pound coamings down the working deck and two deck sockets, ready to take the wheelhouse and the hold hatch.

- **URL:** https://3dassets.dev/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-ecf3cc73
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37253/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fish-market-and-trawler-quay-fish-market-and-trawler-q-ecf3cc73
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Modular, Kit / Set
- **Geometry:** 492 triangles, 1,151 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 7 × 3.19 × 6.022
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The 7 m midship of the same hull: parallel topsides with the boot topping and sheer stripe, bulwarks and capping rails both sides, pound coamings down the working deck and two deck sockets, ready to take the wheelhouse and the hold hatch. Overall 7.00 by 3.19 by 6.02 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is on the waterline at mid length; the deck is at y=2.3 and the capping rail at y=3.12. Repeat the section to lengthen the vessel: both joint planes are identical. Static hull piece. Net, rope, rigging wire, chain and hose are modelled solid and stay still: a flexible run needs a joint per element, which one rigid node transform cannot give it. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no port, fishing company, vessel, merchant, equipment maker or retailer is named or depicted anywhere.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37253/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SteelTrawlerMidshipSectionFishMarketAndTrawlerQuay(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37253/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37253/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37253/v1/model.glb" alt="Steel trawler midship section (Fish Market and Trawler Quay)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37253/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37253/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-ecf3cc73 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.