# Fish box, iced (Fish Market and Trawler Quay)

A single moulded fish box with tapered sides, stacking lugs and a blank stencil panel, filled with crushed ice and two display fish. The unit the whole quay counts in.

- **URL:** https://3dassets.dev/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-ca93f7d5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37294/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fish-market-and-trawler-quay-fish-market-and-trawler-q-ca93f7d5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Food & Drink
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 300 triangles, 662 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.86 × 0.242 × 0.477
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A single moulded fish box with tapered sides, stacking lugs and a blank stencil panel, filled with crushed ice and two display fish. The unit the whole quay counts in. Overall 0.86 by 0.24 by 0.48 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The fish are market display props laid on ice, not creatures: no skinning, no rig and nothing alive anywhere in this pack. The ice and the fish are static geometry. Every board, panel, stencil and signband in this pack is blank or carries an invented abstract mark. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no port, fishing company, vessel, merchant, equipment maker or retailer is named or depicted anywhere.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37294/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FishBoxIcedFishMarketAndTrawlerQuay(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37294/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37294/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37294/v1/model.glb" alt="Fish box, iced (Fish Market and Trawler Quay)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37294/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37294/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-ca93f7d5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.