# Fish display slab, 2.4 m (Fish Market and Trawler Quay)

The trader's big display: a raked stainless slab on its frame with an undershelf, a bed of crushed ice heaped on it, a dozen display fish laid out in two rows and blank price cards on spikes along the front edge.

- **URL:** https://3dassets.dev/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-73821091
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37283/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fish-market-and-trawler-quay-fish-market-and-trawler-q-73821091
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Animated
- **Geometry:** 1,172 triangles, 2,580 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 2.41 × 1.289 × 1.13
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The trader's big display: a raked stainless slab on its frame with an undershelf, a bed of crushed ice heaped on it, a dozen display fish laid out in two rows and blank price cards on spikes along the front edge. Overall 2.41 by 1.29 by 1.13 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is on the floor at the centre of the frame; the ice bed sits at 0.89 m. The fish are market display props laid on ice, not creatures: no skinning, no rig and nothing alive anywhere in this pack. The ice and the fish are static geometry. Every board, panel, stencil and signband in this pack is blank or carries an invented abstract mark. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no port, fishing company, vessel, merchant, equipment maker or retailer is named or depicted anywhere.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37283/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FishDisplaySlab24MFishMarketAndTrawlerQuay(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37283/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37283/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37283/v1/model.glb" alt="Fish display slab, 2.4 m (Fish Market and Trawler Quay)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37283/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37283/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-73821091 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.