# Steel trawler bow section (Fish Market and Trawler Quay)

The forward 7 m of a steel stern trawler, modelled from the waterline up: a raked stem with its stem band and bow roller, rising sheer, flared topsides, bulwarks with freeing ports, the windlass and warping ends, and a stowed anchor in its pocket.

- **URL:** https://3dassets.dev/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-70731fa7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37254/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fish-market-and-trawler-quay-fish-market-and-trawler-q-70731fa7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Modular, Kit / Set
- **Geometry:** 860 triangles, 2,030 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 8.15 × 3.97 × 6.023
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The forward 7 m of a steel stern trawler, modelled from the waterline up: a raked stem with its stem band and bow roller, rising sheer, flared topsides, bulwarks with freeing ports, the windlass and warping ends, and a stowed anchor in its pocket. Overall 8.15 by 3.97 by 6.02 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is on the waterline at the section joint plane, so the piece rests on y=0 and lies in the pack's water modules without a hole. Butt it to the midship section 7 m aft on the `trawler-hull` port; the working deck is 2.3 m above the waterline. Static hull piece; the windlass, anchor and chain are modelled solid. Net, rope, rigging wire, chain and hose are modelled solid and stay still: a flexible run needs a joint per element, which one rigid node transform cannot give it. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no port, fishing company, vessel, merchant, equipment maker or retailer is named or depicted anywhere.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37254/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SteelTrawlerBowSectionFishMarketAndTrawlerQuay(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37254/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37254/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37254/v1/model.glb" alt="Steel trawler bow section (Fish Market and Trawler Quay)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37254/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37254/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-70731fa7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.