# Fish display slab, 1.4 m (Fish Market and Trawler Quay)

The short slab for the end of a run or a single stall: the same raked stainless top, ice bed and price spikes at 1.4 m, laid with seven display fish.

- **URL:** https://3dassets.dev/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-65f50f50
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37284/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fish-market-and-trawler-quay-fish-market-and-trawler-q-65f50f50
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 932 triangles, 2,052 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 1.41 × 1.289 × 1.13
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The short slab for the end of a run or a single stall: the same raked stainless top, ice bed and price spikes at 1.4 m, laid with seven display fish. Overall 1.41 by 1.29 by 1.13 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The fish are market display props laid on ice, not creatures: no skinning, no rig and nothing alive anywhere in this pack. The ice and the fish are static geometry. Every board, panel, stencil and signband in this pack is blank or carries an invented abstract mark. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no port, fishing company, vessel, merchant, equipment maker or retailer is named or depicted anywhere.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37284/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FishDisplaySlab14MFishMarketAndTrawlerQuay(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37284/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37284/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37284/v1/model.glb" alt="Fish display slab, 1.4 m (Fish Market and Trawler Quay)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37284/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37284/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-65f50f50 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.