# Hand pallet truck (Fish Market and Trawler Quay)

A hand pallet truck with its forks, entry rollers, pump unit and tiller arm, in the yard's safety yellow. The steer wheel and both fork rollers are rigged to roll.

- **URL:** https://3dassets.dev/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-64d9943a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37300/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fish-market-and-trawler-quay-fish-market-and-trawler-q-64d9943a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 352 triangles, 763 vertices, 8 meshes, 3 materials, 0 textures
- **Size (m):** 0.62 × 1.47 × 1.89
- **Animations:** roll
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A hand pallet truck with its forks, entry rollers, pump unit and tiller arm, in the yard's safety yellow. The steer wheel and both fork rollers are rigged to roll. Overall 0.62 by 1.47 by 1.89 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The forks stay at their lowered height: a pump lift is a linkage, not one rigid node. Rigid node-transform clips: roll. No skinning. No collision or navigation data. Original CC0 geometry: no port, fishing company, vessel, merchant, equipment maker or retailer is named or depicted anywhere.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37300/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function HandPalletTruckFishMarketAndTrawlerQuay(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37300/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37300/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37300/v1/model.glb" alt="Hand pallet truck (Fish Market and Trawler Quay)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37300/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37300/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-64d9943a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.